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Conference Information


 



Deep Agile 2010

Empowering Teams with Agile Games

 

Event Details

When: May 15th - 16th, 2010

Where: Microsoft New England Research & Development Center

Cost: $325 for both days / $175 for Saturday or Sunday only

 

 

As teams embrace Agile, they require new skills and capabilities. How do teams self-organize, collaborate and reflect on their own activities effectively? As Demarco and Lister famously observed, projects don't fail because of technology problems, but rather people problems. With this in mind, the Agile Bazaar invites you to their next Deep Agile event focused on the use of  games, exercises & simulations to support Agile teams. Participants will have several tracks to not only see games used to learn concepts, improve behavior, and do work, but to experience it in a series of interactive sessions.

Come Join Tobias Mayer, Lyssa Adkins, Portia Tung, Michael McCullough, and Don McGreal as they take you through a two-day deep dive into using collaborative and interactive games to enable Agile teams. Consistent with the theme of this event, sessions will be predominantly experiential, offering participants a chance to see exactly how powerful these tools really are in organizing and supporting Agile teams. This conference will feature three tracks and participants will be free to float between all three based on their interests.

  • Games to Learn: this track is focused on using games and exercises to educate and demonstrate concepts. Attendees will simulate a series of prints playing the XP game and learn about the theory of constraints by identifying and exploiting bottlenecks. These exercises are appropriate for people seeking to learn more about Agile concepts, as well as practitioners looking for tools to use with their own teams.
  • Games to Improve: these games are more open ended and focused on retrospection, reflection and change on an individual or team level. People will work a process to improve their throughput, reflect on difficult situations and even practice improvisational techniques.
    These exercises are appropriate for Agile practitioners and will be focused on retrospection, reflection and improvement in order to take their Agile practice to the next level.
  • Games to Do Work: games can not only be used to learn and reflect, but also to do the work of a team. Many Agile teams are already familiar with techniques like planning poker to size their work. Participants will explore other games and exercises to prioritize features, refine a product vision and plan releases and in general do the work of a team. These exercises will be appropriate for Agile teams and individuals looking for more collaborative techniques to interact and execute.

For information or inquiries about this event, please contact: This e-mail address is being protected from spambots. You need JavaScript enabled to view it

 

 

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